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GameDev

PyRouge #3

Last part of my journey of implementing PyRouge.

Content:

  • Items and Inventory
  • Ranged Scrolls and Targeting
  • Saving and loading
  • Delving into the Dungeon
  • Increasing Difficulty
  • Gearing up

PyRouge #2

I continue my journey with the implementation of PyRouge.

Content:

  • Field of view
  • Placing Enemies and kicking them
  • Doing (and taking) some damage
  • Creating the Interface

PyRouge #1

Yes, I misspelled the name, but it is too late to change the repository name and everything, so it will remain PyRouge.

Content:

  • Some rambling intro
  • Generating maps